Review: Sid Meier’s Civilization 6 (Before Rise and Fall)

3.7 out of 5 stars

After I played around 2,000 hours on Civ 6, I decided to do a review on the game that at points I simply could not put down. The sixth installment in the civilization series, Civ 6 keeps some of the vital gameplay mechanics from earlier games, yet adds its own aspects to the franchise. One of the most notable, and game changing additions, was the district mechanic. Both tall and wide strategies were effected by the “unstacking” of cities into separate districts within said city’s borders. In terms of gameplay, this is a way of balancing empires, and insuring that development vs. expansion choices be made with caution. Depending on one’s strategy and style of play, some districts may never make it off the assembly line, but this makes things simply more interesting. In addition to moving buildings into districts came the building wonders on tiles mechanic. Overall, this version of unstacking cities wasn’t really my favorite. Other changes aside, the “starting lineup” for each game or expansion is crucial. Just like it’s predecessors, the civilizations playable from the start were exactly what you would expect, aside from the Kongo, Scythia, Norway, and Sumeria, who probably should have appeared in DLC’s or expansions. Sadly, none of us can get all of our favorites right off the bat, but these, well I really doubt people wanted the Kongo over Korea, Scythia over The Ottomans, or Sumeria over Poland. Luckily DLCs were quick to follow after the initial release giving us the culture bombing Jadwiga of Poland, and the first appearance of Australia in the series. Others followed, and with the Rise and Fall expansion coming up, which I can’t wait to review, what’s keeping me from giving this higher stars? Well, first is my unpopular opinion that diplomatic victories were fun to pursue in Civ 5. In Civ 6, there is hardly any diplomatic options, let alone a victory type. Second is the art style. Civ 5 has this eerie, ominous vibe in early game, and slowly progresses to a triumphant vibe as you march on an enemy’s capital or watch one of your cities get nuked by the weirdly aggressive Gandhi. Civ 6 has this 5 year-old playroom feel for most of the game, then the five year old turns 6 just in time for Brazil to steal the finial great people of each game. Regardless of art style, Civ 6’s gameplay is undeniably fun. Both complaints aside, at this point in each game’s career, Civ 5 is just more fun, and that’s ok. Civ 6 is young, and promising things are coming, but for right now I suggest arguing with your friends over multiplayer or watching the 9th coup happen in a city-state in single-player, in Civ 5, mainly because of just how much more content it has at the moment. And remember, Poland can into space :). 

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